Monday, September 05, 2005

Anti-racist parlor game

Last night a friend of mine was severly bothered by a dinnertime conversation of the "well, evacuation was mandatory and those people knew what was coming and didn't follow instructions" variety. I've been going to these leadership training classes at the local community college, where we have to suffer through an "ice-breaker" or "trust building" exercise every 45 minutes. I decided to combine two pet peeves into one minor annoyance:

The challenge of the game is that the players have leave one room for another, but they cannot use their arms, legs or roll.

The solution is to break the rules (or do some kind or legless version of the worm).

If this doesn't illuminate your bigoted aquaintences, you are allowed to talk them through the lesson is a condescending "I would have thought a fucking millionaire knew better" voice, or kick them in the teeth until they pass out.

Being unable to use arms legs or roll is an analog for not having a car or access to any liquid cash and being required to travel over 100 miles to safety with about 40 hours notice. The optional teeth kicking is an analog for the abandoned public transit system, and America's legacy of racism. I suppose you could add another layer and wait for the players to recover from the teeth kicking and then hit them in the head with a 2x4 while screaming "I'm the National Guard, HERE TO HELP, HERE TO HELP!"

No comments: